RPG Items

RPG-Items (plugin page) is a server-side plugin that is currently active on the server. Pioneered by Zyklon_Ben under the supervision of owner Chien, the mod adds a plethora of unique and interesting items and concepts that add realism and immersion to the server.

There are two classes of items: Craftable and Artifacts. Craftable are items that any player can make, if they have enough materials. On the other hand, Artifacts are specially given items that are rewarded through participation in server-wide events, etc.

Craftable Weapons and Tools
Please see the gallery below for a visual guide on how to craft them.
 * Khopesh : Mass-producable swords able to be quickly manufactured. Easily beaten by enchanted weapons, but outclass non-enchanted ones.
 * Mace : A slightly stronger, non-enchantable version of the iron sword. Has a chance of inflicting unresistible bleed damage, thus is a good option against heavily-armoured targets.
 * Spear: A melee weapon able to be thrown. Best used against forcefield/killaura users, as it can deal fast damage at range.
 * Sling: Weak ranged weapon able to be spammed. Mostly for annoying, but not as useful as the Upgraded Sling/Memesling.
 * Memesling: An upgraded version of the Sling. Fires 20 shots per second (0.1 per second is rounded from 0.05) dealing little to no damage. Particularly proficient in wearing down armour, as the knockback will make it difficult for a non-mounted enemy to attack.
 * Greatsword: A more powerful version of the sword, able to knock away enemies and deal devastating blows every few seconds.
 * Grapple: A tool used to quickly get from place to place. Hooks onto fences within 5 blocks, and especially useful in making hidden roads.
 * Narcodarts: The bane of archers and CIA. Often inflicts either blindness or nausea, both of which make ranged attacks essentially impossible.
 * Greek Fire: A powerful, but expensive weapon, shoots a slow-moving projectile that can kill an unarmoured target in two shots. However, has a slow cooldown.
 * Shield: Shields. Useful for switching while your "attack tick" cools off, or simply holding if expecting a sneak attack. Iron Shields protect from 40% more damage, but do inflict slowness on the wearer.
 * Lance: Give a short, but extremely high, speed boost. Weaker than swords, but the speedboost allows them to be used against faster enemies like mountees.